Tuesday – November 21, 2017

Computer Simulation and Gaming (2017-2018)

Associate in Applied Science Degree
School of Media and Creative Arts / Information Technology Career Cluster

Downtown Milwaukee Campus
Program Code: 10-153-1


For Information: 414-297-6433
Downtown Milwaukee Campus, 414-297-MATC

Overview — This cross-discipline program prepares you for a career in animation and gaming; also, the skills are transferable to many other industries such as computer programming, multimedia development and film production. 

It is designed to create a work-like environment while teaching planning, design, development and testing of computer simulation and gaming products. Students enrolled in the program will choose one of three emphases: Programming, Design or Animation. Students from all three disciplines will be required to work together on assignments so they are exposed to the various aspects of the industry.

The program gives students skills in upcoming technologies, object-oriented programming concepts, computer software languages, creative design, planning, modeling, communication, teamwork and problem analysis. Students will plan, create, produce and test simulations and games while understanding market applications, user ramifications and testing requirements. 


Career Pathway — You can earn the Unity Developer technical diploma on your way to completing this associate degree. Contact an MATC advisor for information.

 

Career Outlook — This degree is aimed at enhancing technical skills and preparing students for a broad range of jobs in rapidly changing technology fields. The use of this technology is widely accepted and increasing rapidly; for example, games are used as educational tools for training pilots, soldiers and surgeons, and in schools and businesses.


Program Learning Outcomes — Employers will expect graduates to:

  • Test simulations and games
  • Design an architecture
  • Lead a team or project
  • Create a working game module
  • Communicate in a team environment
  • Analyze, design and implement solutions (Programming or Design Focus)
  • Apply system software principles (Programming Focus)
  • Convert logic concepts into OOP code (Programming Focus)
  • Manage assets and revision control (Programming Focus)
  • Apply artificial intelligence principles (Programming or Design Focus)
  • Design games (Design Focus)
  • Create interactive displays (Design Focus)
  • Create 3D animations (Animation Focus)
  • Create 3D models (Animation Focus)
  • Design characters (Animation Focus)
  • Storyboard your concepts (Animation Focus)
  • Create environments (Animation Focus)


Preparation for Admission — The following are required for admission to the program:

  • High school diploma or GED
  • Demonstration of proficiency in basic skills through a course placement assessment
  • Demonstration of basic computer skills in OS, word processing and the internet
  • Completion of CSG-100 Pre-Entry Evaluation


Possible Careers

3D Artist 3D Modeler 
Animator Computer Applications Specialist
Computer Programmer Computer Systems Analyst
Game Designer Computer Systems Software Specialist 
Game Programmer Producer


Related Programs

Unity Developer
Animation
eProduction
Web & Digital Media Design
 

Start Dates: August/January
Sixteen-week terms.
This program will transfer to one or more four-year institutions. 


Curriculum effective 2017-18. 

Current MATC students should consult their Academic Program Plan for specific curriculum requirements. 

TECHNICAL STUDIES 

Credits

 

( ) = Semester Order for Full-Time Students

   

(1)

 

CSG-110

Introduction to Computer Simulation and Gaming ^

3

 

(1)

 

CSG-115

CSG Production ^

3

 

(2)

 

CSG-129

CSG Architecture ‡

2

 

(2)

 

CSG-130

CSG Design ‡

3

 
(2)   CSG-120 Interactive Display Production 1 ^ 1
 
(2)   CSG-121 Interactive Display Production 2 ^ 1  
 
(2)   CSG-122 Interactive Display Production 3 ^ 1  
 

(3)

 

CSG-181

CSG Collaborative Lab ‡

4

 

(4)

 

VICOM-140

Internship ‡

2

 

(4)

 

CSG-180

Multimedia Collaborative Lab ‡

3

 
     
CHOOSE ONE EMPHASIS:
   
     


Programming Emphasis

   

(1)

 

CSG-117

Game Logic and Problem-Solving ^

3

 
(1)
 
CSG-114 Introduction to Game Development Programming ^ 3  

(2)

 

CSG-128

Intermediate Game Development Programming ^

3

 
(2)
 
CSG-118 Game Engine Scripting ‡ ^ 3  

(3)

 

CSG-179

CSG API ProgrammingC ^

4

 
(3)
 
CSG-185 Data Structures for Game Developers ‡ 3  

(4)

 

CSG-119

Interactive Simulation Displays ^

3

 

(4)

 

CSG-132

Artificial Intelligence ‡

3

 
           
     

Design Emphasis

   

(1)

 

CSG-117

Game Logic and Problem-Solving ^

3

 

(1)

 

CSG-131

Introduction to Game Design

3

 

(2)

 

CSG-133

Intermediate Game Design ‡

3

 

(2)

 

CSG-118

Game Engine Scripting ‡ ^

3

 

(3)

 

CSG-138

Advanced Game Design ‡

3

 

(3)

 

CSG-179

CSG API Programming ‡ ^

4

 

(4)

 

CSG-119

Interactive Simulation Displays ‡ ^

3

 

(4)

 

CSG-132

Artificial Intelligence ‡

3

 
           
     

Animation Emphasis

   

(1)

 

ANIM-104

Principles of Character Development

3

 

(1)

 

ANIM-106

Principles of 3D Animation

3

 

(2)

 

ANIM-120

Environment and Set Design ‡

3

 

(2)

 

ANIM-125

3D Modeling ‡

4

 

(3)

 

ANIM-140

Timeline Key Frames and Kinematics ‡

3

 

(3)

 

ANIM-115

Refining the Character ‡

3

 

(4)

 

ANIM-135

Character Expression and Lip Sync ‡

3

 

(4)

 

ANIM-160

Animation Portfolio ‡

3

 


GENERAL STUDIES

   
   

ECON-195

Economics

3

 
     

(or) Any 200-series ECON course

   
   


ENG-151


Communication Skills 1


3

 
   

& ENG-152

Communication Skills 2 ‡

3

 
     

(or) ENG-201‡ and any 200-series ENG or SPEECH course

   
   


MATH-107


College Mathematics ‡ ^


3

 
     

(or) Any 200-series MATH course

   
   


NATSCI-167


Science of Technology


3

 
     

(or) Any 200-series NATSCI course

   
   


PSYCH-199


Psychology of Human Relations


3

 
     

(or) Any 200-series PSYCH course

   
   


SOCSC-197


Contemporary American Society


3

 
     

(or) Any 200-series SOCSCI or HIST course

   


TOTAL CREDITS:  69

 


‡ Prerequisite required.

 Program curriculum requirements are subject to change. 


For course descriptions, class times, locations or to register online, visit INFOnline.

NOTE: Students who have not been accepted, or have not decided on a program, may begin with GENERAL STUDIES courses, if course prerequisites have been met.

Current MATC students should consult their Academic Program Plan for specific curriculum requirements. 

 

Page updated March 2017.